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  • About
    • Our Supporters
    • Corporate Support
    • The Hub
    • Why This Site?
    • Our Philosophy
    • The Challenges
    • Missed a Post?
  • The Basics
    • Historical Tradition >
      • Cave of Altamira
      • Tutankhamun's Tomb
      • The Bayeux Tapestry
      • Stations of the Cross
      • A Rake's Progress
    • Terminology >
      • Defining the Form
      • The Language of Comics
      • Filmic Language, Part 1
      • Filmic Language, Part 2
      • Language of the Gaze
    • A Rationale for Comics
    • Next Steps
    • Glen's Portfolio >
      • Boldprint
      • Timeline
      • The 10
      • Graphic Poetry
      • Boldprint Kids Graphic Readers
      • Boldprint Graphic Novels
      • Interface and ILit
      • Remix
      • Issues 21
      • Other Books
  • Graphica
    • Scholarship
    • Happening Now
    • Graphic Novels
    • About the Form
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      • Exemplars
    • Curriculum Connections >
      • Videos
      • PowerPoints
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  • Best Class Ever, Book I
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Best Class Ever, Book I

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Gathered, collected, and refined over the course of two decades in secondary and postsecondary education, the activities presented in this resource are guaranteed to have your students coming up to you afterwards and saying, “Best class ever!” Whether it’s an activity based on a game show that brings out our passion for literature, a unit on mythology that uses the framework of reality TV, or a hilarious poetry activity that sees students marry human emotions with mundane objects, this e-book provides a first-hand look at some phenomenal classroom activities that you’ll have a blast doing with your students!

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